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Object-Oriented Programming to game development
Reusable codes and extensible in-game system
I am a C# game programmer. In the past two years, I have been focusing on applying Object-oriented programming to Unity game development. But as the time goes by, I found that developing codes for a specific game engine is not a good way to implement my knowledge, therefore I came up with an idea of creating reusable in-game systems for any type of game engine in the market.
Link to my LinkedIn pageļ¼ https://www.linkedin.com/in/arlen-zhang-a93498156/
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